Baby Steps [7 Insights] – New Game by “Getting Over It” Creator

Challenging gameplay of Baby Steps with rugged mountain and humorous elements

Baby Steps – The Ultimate Manual-Control Challenge [7 Facts]


Introduction

On September 18, 2025, Dexerto shared a viral tweet introducing “Baby Steps,” a new game from Bennett Foddy, the mind behind the famously frustrating Getting Over It with Bennett Foddy. The tweet features a video showing gameplay where players must manually control every movement of the character. With its unique mechanics and the signature challenge Foddy is known for, “Baby Steps” is already generating excitement across the gaming community.


1. Game Mechanics

“Baby Steps” is all about manual control. Every step of the character must be carefully directed by the player, mimicking real-life movement. This deliberate pacing is central to the game’s challenge, requiring patience, precision, and strategy. Unlike conventional platformers, the focus is on slow, intentional progression, making failure both frustrating and rewarding.


2. Visuals and Environment

The Dexerto tweet video shows a rugged, mountainous landscape. Misty forests, sunset skies, and occasional humorous touches like portable toilets are scattered throughout. The visuals are serene yet challenging, highlighting both the beauty and the obstacles players will encounter.


3. Humor Meets Frustration

True to Bennett Foddy’s style, “Baby Steps” blends humor with intense challenge. Unexpected environmental elements, like a blue portable toilet on a mountaintop, provide comic relief amid frustrating gameplay. This combination keeps players engaged despite repeated failures.


4. Community Reaction

Gamers on social media have reacted with a mix of anticipation, humor, and dread. Comments range from excitement to self-aware warnings about the game’s difficulty. Early reactions suggest it will quickly become a topic of discussion and viral challenge among players.


5. Connection to “Getting Over It”

“Baby Steps” is considered a spiritual successor to Getting Over It. Both games share Foddy’s signature design philosophy: demanding manual control, environmental hazards, and a potential for rage. Fans of the original will find the challenge familiar yet refreshingly new.


6. Potential Release Impact

The game’s release is expected to spark viral content, from streamers showcasing their struggles to viral social media clips highlighting humor and frustration. It may also influence future game design trends around precision-based, slow-paced gameplay.


7. Why Gamers Should Watch

“Baby Steps” isn’t just another indie game. Its combination of innovative mechanics, aesthetic appeal, and humorous unpredictability sets it apart. Players who enjoy testing patience, skill, and focus are likely to embrace it as both a challenge and an experience.


FAQs

Q1: Who developed “Baby Steps”?
A: The game is developed by Bennett Foddy, creator of Getting Over It with Bennett Foddy.

Q2: What is the main gameplay mechanic?
A: Players manually control every step of the character, requiring precision and patience.

Q3: When is “Baby Steps” releasing?
A: While Dexerto shared the gameplay teaser on September 18, 2025, an official release date is yet to be confirmed.

Q4: Is “Baby Steps” similar to “Getting Over It”?
A: Yes, it carries the same frustratingly challenging mechanics, but introduces new environments and humor.

Q5: Will it be accessible for casual gamers?
A: The game is designed for those seeking a deliberate, challenging experience, not casual play.


Conclusion

“Baby Steps” marks another ambitious step in Bennett Foddy’s career, blending challenge, humor, and artistry. Unlike most games that prioritize speed and ease, it demands thought, patience, and resilience, rewarding those who persevere. For intellectual gamers and content creators alike, it represents a fascinating study in game design psychology: how frustration can become entertainment and deliberate movement can be both punishing and mesmerizing. In an age of instant gratification, “Baby Steps” reminds us that mastery is earned slowly, one deliberate action at a time.

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