Hideo Kojima’s Ghost-Scanning Plan for OD [7 Shocking Details]

OD horror game teaser image showing terrified character and ghostly hands

Hideo Kojima’s Bold Ghost-Scanning Plan for OD Explained

Introduction

On September 25, 2025, the gaming world was shaken by a tweet from @CultureCrave, quoting legendary game creator Hideo Kojima. He declared his intent to “scan a ghost for the first time” in his upcoming horror anthology game OD, developed in collaboration with filmmaker Jordan Peele. This unusual statement has sparked excitement, skepticism, and endless memes across the internet.

What Did Kojima Actually Say?

The tweet reads:
“Hideo Kojima wants to scan an actual ghost for #OD 🎮. ‘I want to scan a ghost for the first time and I want to get an award for that’”.

Two images accompanied the post:

  • First Image: A terrifying close-up of a character’s face framed by ghostly hands, showcasing OD’s horror tone.
  • Second Image: Kojima himself in a sleek black suit, underscoring the seriousness behind his playful yet ambitious vision.

Why This Statement Matters

Kojima has always blurred the lines between fiction and reality. From Metal Gear Solid’s meta moments to Death Stranding’s star-studded cast, he thrives on bending expectations. With OD, he aims to use photogrammetry to integrate supernatural elements into the game—possibly even capturing spiritual phenomena.

He once revealed his studio even recorded ghostly sounds in Japan, which led to a Shinto purification ritual involving Microsoft executives. This history makes his ghost-scanning idea seem less like a joke and more like a genuine experiment.

Community Reactions

The gaming community exploded with mixed reactions:

  • Humor: Users shared memes like SpongeBob’s “HOW DO WE TELL HIM?” mocking the idea.
  • Nostalgia: Others referenced P.T., Kojima’s canceled Silent Hills teaser, speculating that OD might resurrect its spirit.
  • Speculation: Fans are debating whether this claim is literal, metaphorical, or pure marketing genius.

What We Know About OD

  • Release Date: Expected in 2026.
  • Platforms: Xbox Series X/S, PC, and possibly PlayStation 5.
  • Game Style: Anthology horror, with Kojima’s segment centered on the “fear of the knock.”
  • Partnership: Jordan Peele’s involvement adds cinematic depth, likely blending psychological terror with technology-driven realism.

Could Ghost Scanning Change Horror Gaming?

If Kojima succeeds—even metaphorically—it could mark a new era for horror gaming. By merging paranormal concepts with Unreal Engine 5’s realism, OD might deliver experiences that unsettle players beyond the screen.

This also raises deeper questions: Can technology ever capture the supernatural? Or is Kojima turning our curiosity about ghosts into the scariest part of the game itself?

FAQs

Q1: What is OD?
OD is Hideo Kojima’s upcoming horror anthology game, co-created with filmmaker Jordan Peele.

Q2: Did Kojima really say he wants to scan a ghost?
Yes. In a tweet shared by @CultureCrave, Kojima expressed his desire to “scan a ghost” for the game.

Q3: When will OD be released?
The game is expected in 2026, with day-one access on Xbox Game Pass.

Q4: Is ghost scanning even possible?
Scientifically, no. But Kojima may be using photogrammetry or metaphorical language to describe pushing gaming realism into new territory.

Q5: Why is Jordan Peele involved?
Peele, known for Get Out and Us, brings cinematic horror expertise to the project, amplifying OD’s storytelling impact.

Conclusion

Kojima’s declaration is more than just headline-grabbing eccentricity. It highlights the tension between technology, belief, and creativity. Whether or not he truly scans a ghost, his idea sparks critical thought:

  • Is horror most effective when it blurs real and unreal?
  • Do players crave authenticity in supernatural experiences, or is the illusion enough?
  • Could gaming become a tool not just for entertainment, but for exploring humanity’s oldest mysteries?

At its core, this moment proves why Kojima remains one of gaming’s most fascinating minds—forever chasing the impossible, and making us wonder whether the real horror lies in ghosts, or in our own obsession with them.

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